Paulv2k4 FIFA Modding Tool

This tool is constantly updated and released to Patrons. To become an Patreon click here

Idea

This tool is designed to one and all solution for all users to develop their own Gameplay and Career mods without the need for programming, file editing or reverse engineering knowledge.

You can join the discussion here. https://discord.gg/fR92zgt


Current Features

Gameplay

  • Ability to enable/disable CPU "Hard" Difficulty (AI cheating)
  • Ability to control game speed and general game play
  • Ability to control heading speed
  • Ability to control player attribute influence
  • Ability to control contextual situations on ball control, dribble speed, pass accuracy & shot accuracy
  • Ability to control player attribute variances (the amount a mistake can happen)
  • Ability to force the AI to make a foul

Download links

https://www.patreon.com/fifa_gameplay_career_mod

Open Beta 3 is now available

8th October 2019

Featuring:

  • Beta 3 improves on the FIFA 20 Context Effect settings available allowing more adjustment and is now more noticeable in game

Open Beta 2 is now available

Tuesday 12th September 2019

Featuring:

  • Add FIFA20 & FIFA20 demo support
  • Add 100+ new context effect settings which affect passing, shooting, dribbling, difficulty, player ability influence and lots more

Open Beta 1 is now available

Tuesday 3rd September 2019

Open Beta 1 is the first open test of the Tool. Please supply all bug reports to my Discord.
This version does not explain everything in full and I will not supply support on how to use it.
If you damage your game in any way I will not be liable.
If you agree to these terms. Please continue to download from here.

Featuring:

  • Ability to enable/disable CPU "Hard" Difficulty (AI cheating)
  • Ability to control game speed and general game play
  • Ability to control heading speed
  • Ability to control player attribute influence
  • Ability to control contextual situations on ball control, dribble speed, pass accuracy & shot accuracy
  • Ability to control player attribute variances (the amount a mistake can happen)
  • Ability to force the AI to make a foul